Is the system broken? & Monetization in Mobile F2P
Best Gaming Insights for this week by Playtesting.games
We launched a new product!
A new communication channel with your players. Within the game, while they play!
Here are our top conversations from the last week:
Is the system broken?
David Chan shares in this LinkedIn post shares:
We found the comments interesting and insightful. These are our favorite pieces of “golden nuggets”:
Monetization in Mobile F2P
Matthew Emery in this Linkedin Post shares:
We found the comments interesting and insightful. These are our favorite pieces of “golden nuggets”:
That’s it for this week, have a wonderful weekend!
The point that some of the people in the article are alluding to but outright don’t say is, the game may have been compelling to demo / Wishlist. But potentially just wasn’t fun enough to pass the threshold for purchase.
However, there is the additional reality that the system is still too difficult to crack, which renders game development a shot in the dark.
I couldn’t imagine being a dev these days. Absolutely no credible marker can tell you whether your game is going to do good until it actually launches.